Heather Mason (
foolishwren) wrote2011-06-20 03:24 pm
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Entry tags:
- *ace attorney: larry butz,
- *ace attorney: shelly de killer,
- *bleach: ise nanao,
- *dcmk: kaito kuroba,
- *death note: l,
- *digimon: minako 'yolei' inoue,
- *fairy tail: ur,
- *final fantasy tactics: ritz malheur,
- *fullmetal alchemist: envy,
- *g.i. joe: cobra commander,
- *homestuck: eridan ampora,
- *homestuck: rose lalonde,
- *kingdom hearts: sora,
- *macross frontier: sheryl nome,
- *metal gear solid: hal 'otacon' emmerich,
- *metal gear solid: revolver ocelot,
- *persona 3: ken amada,
- *persona 3: shinjiro aragaki,
- *persona 4: rise kujikawa,
- *professor layton: luke triton,
- *puella magi oriko magica: yuma chitose,
- *the road to el dorado: miguel,
- *transformers (movie): ironhide,
- *umineko no naku koro ni: beatrice,
- *yu-gi-oh!: bakura,
- a letter to my future self,
- adventure time,
- aftermath,
- all my fault,
- all phobias: engage,
- are you afraid of the dark?,
- back in my day,
- bad memories,
- bitch be trippin' balls,
- boss fight,
- brb going on an adventure,
- calm before the storm,
- don't do this at home,
- dramatic narration,
- event,
- event post,
- fear for the flesh,
- fucking fuckity fuck,
- holding my heart out but clutching it to,
- i can't very well stab them one by one,
- i've got a bad feeling about this,
- ic,
- image attached,
- is daddy still a good man?,
- it came from the black lagoon,
- it is a mystery,
- kshshhhhhhssfrrrzzzhhzhzlshhhshhkzfffffl,
- nightmare plot,
- notto dissu shitto agen,
- nurses. nurses everywhere,
- officially freaked-out now,
- scary stories to tell in the dark,
- silent hill survivors club,
- the town that takes all,
- unexplained anxiety,
- valtiel,
- what is this i don't even,
- what the fog,
- who's that pokemon?!,
- wrath of god,
- your pain is hilarious
70. [DREAM/DREAM/DREAM/DREAM]
[So while the rest of Johto alternately panics, cries, or rushes around trying to capture as many of the soulstealing insects as possible, there are dozens of souls floating around in that dream limbo, drifting in and out of each other's slumbering thoughts and visions. Whether it's nightmarish flashbacks or just those dreams where you're at school taking a really hard test, and then Dracula shows up, and then everybody's naked ... anything is possible when it comes to what people see in their sleep.]
[But what appears in the darkness in this particular spot in the spaceless, shifting mass of dreaming souls... is a door.]
[It's old, and covered with boards and bolts, rusted near-through in some places. The lock is broken-- mangled and half-melted and wrenched out of the keyhole. The only thing on it that doesn't look ancient is a scrap of torn notebook-paper that's taped up on it at roughly eye-level. It reads only a single phrase:]
Fear of blood tends to create fear for the flesh.
[More importantly, though... the door is ajar. Through the gap come the scents of rust and metal-- and something organic, fleshy-- and a low, deep hum of industrial machinery. It's not a door that anyone in their right mind would want to go through. ... But for anyone who may have stumbled this far into the dreams of their fellow lost souls, either in flight from some other nightmare or just pure, wandering curiosity... there's just no other place to go but through the door.]
[Go on. Open it. After all.... it's only a dream.]

[ooc: SORRY THIS TOOK SO LONG, GUYS. Thanks for being patient! If you commented on that planning post, there's something spooky planned for your character to do here so please feel free to tag or not tag as it pleases you!]
[ooc: This is the IC post for what was announced over here! Even if you didn't comment there, feel free to participate! I'm still happy to whip up Silent Hill scenarios for folks!]
[But what appears in the darkness in this particular spot in the spaceless, shifting mass of dreaming souls... is a door.]
[It's old, and covered with boards and bolts, rusted near-through in some places. The lock is broken-- mangled and half-melted and wrenched out of the keyhole. The only thing on it that doesn't look ancient is a scrap of torn notebook-paper that's taped up on it at roughly eye-level. It reads only a single phrase:]
Fear of blood tends to create fear for the flesh.
[More importantly, though... the door is ajar. Through the gap come the scents of rust and metal-- and something organic, fleshy-- and a low, deep hum of industrial machinery. It's not a door that anyone in their right mind would want to go through. ... But for anyone who may have stumbled this far into the dreams of their fellow lost souls, either in flight from some other nightmare or just pure, wandering curiosity... there's just no other place to go but through the door.]
[Go on. Open it. After all.... it's only a dream.]

[ooc: SORRY THIS TOOK SO LONG, GUYS. Thanks for being patient! If you commented on that planning post, there's something spooky planned for your character to do here so please feel free to tag or not tag as it pleases you!]
~*~
[ooc: This is the IC post for what was announced over here! Even if you didn't comment there, feel free to participate! I'm still happy to whip up Silent Hill scenarios for folks!]
That picture is so badass *-*
Guess it's a good thing I'm not afraid of blood.
[And with that, through the door he goes.]
THANKS BRO
[Worse still, wherever he is, it's pitch black... well, at first...]
[Once his eyes start adjusting to the darkness, little outlines will start to show up in the darkness... blank monitors and bed rails... trays and bottles... what is this place...?]
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[After a few moments, he has to put a hand up to cover his nose and mouth to help block out the smell. It's the chemicals he doesn't like, it smells like a damn alchemy lab in here and really, that's the only thing he minds. Really. Certainly not the outlines of the bed or the bottles that he quickly looks away from. He decides that he's imagining the old, foggy impressions that start to stir in the back of his mind at the sight of them.]
[He walks to the side, reaching to find a wall--can't go to the center of the room, that's where the circle would be--no, that's stupid. There's probably things to trip over in the middle, that's all. And if he can feel around the walls, he can find another door out of this creepy room.]
[There has to be a way out. Right?]
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[He'll be able to locate a wall, but not before accidentally knocking over a flimsy tray of equipment... there's a patter as needles scatter out across the floor. A couple of them might snap under his feet-- but then his hand will encounter the wall. It might take awhile to find a doorknob... but after bumping into a few gurneys (one of which is much heavier than the others... and if he feels it to see what makes it so, the thing he touches will be soft, fleshy, and still somewhat warm...), he'll eventually find the door...]
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[But the longer it takes, the more those old memories start creeping in, taking over. He starts walking faster, hugging the wall to avoid a transmutation circle that he knows isn't there, and when he runs into the heavier gurney he curses. And reaches to see what's lying there--bedridden for so long, dying slowly father why won't you come see me--before shoving the gurney away so violently it topples.]
[He's grateful to finally find the door and goes to open it immediately, eager to just get out, whatever might be waiting for him.]
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[The doorknob takes some jiggling before it gives away-- in fact, he'll probably need to WRENCH it before it'll open for him-- but eventually it does, and Envy is treated to the sight of a blessedly-lit hallway. It still appears to be a hospital, with empty gurneys and lone, solitary IV poles here and there, but hey, it's open, he can see, and there's no transmutation circles in sight!]
[... Unfortunately, what IS in sight includes the impossibly tall figure directly in front of the door, almost as if it had been about to open it and come in, only to stop, startled, as someone on the other side opened it first. If it had eyes, it would be blinking in surprise. But it doesn't have eyes. What it does have are two arms almost as long as its body, that grow broader and meatier the closer they get to the ground until they resemble giant, fleshy clubs more than they do hands, a strangely-shaped head oddly reminiscent of a bendy-straw (but without the fond, juice-box-related memories that an actual bendy-straw might have evoked if Envy were a child of the contemporary age), with a set of puckered, feminine lips on the end.]
[It's looking right at him and just... standing there. Possibly because it hadn't expected a funny-looking thing to pop right out of the wall at it.]
[... But that's not gonna last long.]
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[He stands there for a second himself, on account of the sheer size and unexpectedness of the thing in front of him. But it's not something friendly that he can just stand there gawking at, it doesn't take a genius to figure out that much, and he's sure as hell not retreating back into that room. So Envy takes the chance afforded by the monster's surprise to do the only thing he can think of: diving through the narrow space between the doorframe and one of those huge clubs. He rolls when he hits the floor and is back on his feet in a movement that would have been smoother if he wasn't still shaky from before. Weapon, weapon, shit he can't seem to make his arm transform like he wants it to and he needs something...aha!]
[Grabbing one of those lone IV poles, Envy is now armed and ready to defend himself against this thing he really doesn't like the look of (maybe it's that creepy lip-face). Once he's grabbed it, he hurriedly turns to swing it behind him in case the monster was faster than it looked.]
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[Also thankfully, Envy is quicker than the beast, and his lunge is just in time, because a split second after he makes his move, one of the enormous, meaty club-arms comes smashing into the door's frame, making it shudder-- and it's wheeling around to face him, arm still raised. The lips on its 'face' are sucking at the air greedily.]
[Although it had clearly been surprised to see him, it's obvious that it's recovered from its shock. The IV pole thumps against a blocking arm, and the beast steps forward, clearly trying to bull Envy backwards.]
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[Instead of going backwards, he dashes to the side to get his back to the hallway instead of against the wall. His one advantage here is that he's fast, powers or not. Getting cornered going against that thing is not a position he wants to be in. As he moves, he tries jabbing the top end of the pole at the monster's right knee, practically snarling.] Let's see you just try to beat me!
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[Still, the jabbing at the relatively-frail legs of the beast made it tip in balance slightly, although as if it knew what he was doing, it lets out a bellow and swings its club-like arms mightily at him, barreling forwards.]
[... It's then that he might notice the long slits on the end of each club... with something dangerously sharp-looking starting to protrude from each one...]
I decided to let him keep his healing powers, so free rein to cause any injuries you want !
Well you're just fucking full of surprises, aren't you.
[Envy's pretty sure that the monster doesn't even understand what he says, but bluffing and talking certainly makes him feel better.]
8D WILL DO
[If he's lucky, he'll be able to recoil quickly enough to avoid a deep cut on his leg-- but if not, that leg is in some deep trouble.]
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[Although even before he's stood up, there are white crackles of light around the injury and it begins healing, the skin and muscle knitting back together even though his leg is still covered in blood. He spares a thought that at least he's lucky in one way in this place. His next is that he might be able to use this. He continues to favor the leg heavily and obviously, hoping the monster isn't smart enough to figure out what that light had meant underneath the blood.]
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[The Closer lets out a jittery bugle at the noise and the jabs, and sort of-- ... well, goes berserk. Flipping the gurney, stomping and flailing wildly with both its oddly-pointed feet AND the bludgeoning, meaty arms. It's aiming to trample whatever's underfoot and it's probably doing a pretty good job at it.]
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[Which, as he decides as he's being effectively trampled, had not come out in his favor. He hasn't been injured this much since before he came to Johto, and it hurts and there's blood everywhere and he's pretty sure he's going to die at least once. But he'll keep trying to crawl out from underneath the monster whenever he can actually move, not caring which side he comes out on so long as he gets out.]
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[No matter which side he emerges on, if he wants to get away long enough to heal without having the damage instantly re-done, is best bet is to make like a tree and GET OUTTA THERE!]
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[Finally, he manages to get out from under the monster, and you know what? He is so done with this fight. He'll count on it staying confused and going nuts while he makes a run for it down the hall. He doesn't want to go into any of the rooms, since he doesn't know that it wouldn't be able to follow him in and trap him, but surely there must be doors into other halls somewhere.]
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[And the further he goes, the narrower the hall gets ... and the beast is still behind him, slamming its arms on the walls as it goes.]
[There is a small door at the very end of the hall.]
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[And hey, one last available door to try before he has to turn back around and find a way to either kill that thing back there or die a lot of times trying. He grabs the door and yanks, remembering how difficult it was to open the door out of that room before.]
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[GET THEE THROUGH THE DOOR, SON. The monster's on your heels.]
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Great, now where am I...?
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[It'll take his eyes a moment to adjust to the almost non-existent light-- but when they do, he'll note that he's in a tiny wood-lined room, not much bigger than a walk-in closet. The air is stuffy and oppressive.]
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[It's about ten minutes, most of which he spends unhappily pacing around the room and sometimes kicking at the walls in frustration, before he tries to push the door open just enough to see out.]
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